The instructions were to make a puzzle game based on another project of the school. The project we had to work on was Handle.
In Handle, people don’t see the world through their eyes, but rather through a network of cameras.
This way, it changes their way of doing everything, and offers a wide range of new gameplay.
The time restrictions and the genre made this project really interesting to work on.
This can be pretty difficult to run on some systems, but we managed to make it work with up to 60 FPS on a normal computer.
It required a really tight work schedule, which prepared us for the last year of Supinfogame.
This project prepared us for this task, creating a nice dynamic in the team.
It is available for windows only, but a Linux build can be done on demand.